-+------------------------------------------------------------------------+- ©| The LoOnS: Python PoB Wizz The Guardian Chuck Action Man T-LeAF |® -+------------------------------------------------------------------------+- 04/10/93 ____ ____________________________________________________________________ ____ \\ /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\ // :\/::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\/: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /--------------------------*----------------------------------\ ;| PrOuDlY PrEsEnTs |, | | / FuLl EnGlIsH DoCs FoR: \ :\ /: . | sisongysP morF-> BOB'S BAD DAY <-From Psygnosis | . | | \--------------------------*----------------------------------/ ; : _ LOADING INSTRUCTIONS _ // AMIGA \X/ 1> Insert disk 1 into the internal drive and turn on your Amiga. 2> Insert disk 2 into any external drive if you have one. 3> If you do not have an external disk drive, insert disk 2 when prompted and press the fire button on your joystick to load the game. By now you will already met our friend Pob and seen his relatively good day turned into a very bad one indeed. Not only has he been turned into a bouncing head but is also transported into an incredfble world where insanity and gravity seem to have taken a back seat. Looks like you've done it this time. Pob! It seems Pob's only chance of escape is to play the wizards crazy game. Unfortunately, he has made Pob's task extremely difficult by interfering with the gravity pull in this strange maze like world. Playing the part of Pob. It is your task to roll and bounce around each level, of which there are 100, collecting the precious coins that will allow you the chance to escape. This is made more difficult by the constantly changing gravity and the nasties that inhabit this world. PLAYING THE GAME Before entering the level you will be presented with a map showing the maze, the locations and the position of all the coins. Press fire to play the level. At the bottom of the screen is the status panel which shows information about your progress. The displays indicate your score, time remaining(indicated by Pob's head which turns from pink to green as time elapses), gravity direction, the amount of coins remaining in-the-level and the amount of coins collected indicated by a money bag which grows in size accordingly. Once all the coins have been collected you must guide Pob over to the exit which turns into a solid circle. If the timer reaches zero before Pob has collected all the coins his head at the bottom will throw up and Pob will die. The wizard has filled each level with plenty of obstacles and nasties which will hinder your progress. These include gravity swappers, fans, springs, breakable wall blocks and other fiendish objects. Nasties include killer balls, plungers and spinnythings which will kill Pob if he touches them! Some of the objects, such as the rotating spikes will also reduce Pob's coin. If Pob's coins reach zero, Pob will, snivel, die. Fortunately, the wizard has also complemented each level with bonus icons which you can collect by rolling Pob over them. These will enhance or hinder Pobs movements in several different ways and are explained further on, along with the nasties and objects. CONTROLLING POB Control of Pob is through the joystick. Left/Right rotate the play area accordingly allowing Pob to roll and fire bounces Pob giving him the ability to negotiate direction and pulling down with left/right rotates the play field at break neck speed. Pressing the P key pauses the game at any time. Joystick Direction |Effect -----------------------+-------------- Fire |Bounce Diagonal up/right |Roll fast right Right |Roll right Diagonal down/right |Roll very fast right Diagonal down/left |Roll very fast left Left |Roll left Diagonal up/left |Roll fast left P - Pause the game The first 25 levels of the game are trainer levels which will allow you to become accustomed to controlling Pob and the effects of the various collectable icons. The nasties will appear later on. As you progress, the levels will become increasingly harder and you will eventually be joined by Pob's body - The body ball which you will also have to guide through the exit along with pob. ICONS I cant put the icons in so i'll just tell you what they do, you can guess what the icon looks like. UPWARDS GRAVITY DOWNWARDS GRAVITY RIGHT GRAVITY LEFT GRAVITY SPRINGY MODE BOB BOUNCES EVERYWHERE AND GRAVITY TURNS DOWNWARDS HEAVY SLIGHTLY LESS BOUNCING BUT POB CAN DESTROY THE BREAKABLE BLOCKS BY ROLLING ON THEM HARDLY ANY BOUNCE NEGOTIATE THE PASSAGEWAYS BECOMES EASIER STICK TO WALLS JOYSTICK LEFT DISABLED JOYSTICK RIGHT DISABLED NASTY MODE POB CAN SKILL SPIKES SLOW MOTION THRUSTER MODE PRESSING THE FIREBUTTON CAUSES POB TO PROPEL UPWARDS JOYSTICK BARS DISABLED JOYSTICK LEFT/RIGHT IS REVERSED TOGGLES PIPS 1 & 2 ON/OFF - ALLOWS POB TO CONTINUE AT THAT LEVEL IF HE DIES OBJECTS I cant put the objects in so i'll just tell you what they do, you can guess what the icon looks like. PIPS - There are two identical sets of pips which are toggled by an OFF/On switch. The pips allow access to the level if Pob dies. BREAKABLE WALL BLOCK - Pob can destroy these by bouncing into them at great speed or rolling over them when the heavy ball icon has been picked up. FANS - These blow Pob in the appropiate direction. CLOSED EXIT - You need more coins, Pob! OPEN EXIT - Well done, Pob! PINBALL BUMBER - These will bounce Pob all over the place. COIN - The key to escape. SPRINGS - These will spring Pob in the appropriate direction. ROTATING SPIKES - Do not touch them Pob. TELEPORT - Transport Pob and the body ball from one area of the level to another. Beware, the killer ball can also use them. Teleports will not work if there is an object covering the other end. NASTIES Each contact with a nasty willcause Pob to lose coins. KILLER BALL - Pob's arch enemy. ABACUS - These slide either horizontally or vertically and are deadly. SPINNYTHING - Flip Flops around the platforms. PLUNGER - Jumps along horizontal platforms. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=